Critical Strike ≈ Versatility ≈ Mastery - Critical strike gives you a chance to do additional damage/healing with your attacks and abilities. Fury applies a 90 increase to the threat caused by all your holy damage.3. Haste - Lowers your global cooldowns and increases the speed of your attacks, it also provides a nice additional boost to your DPS by reducing the cooldown of Holy Power generators.Due to this major change to the class, Paladins became the primo AoE tank in. Having BoS on the MT helps.Selecting Crusade at level 100 further increases this talents viability.Level 45: Recommended choice - Blinding LightBlinding Light - Blinds all enemies within a 10yd radius disorienting them, lasts 6 seconds any non-Holy damage received by affected targets will break the effect, 90s cooldown. Chose this for increased burst damage in the execute phases. Deals moderate Holy Damage to a target in a 30yd range and generates 1 Holy Power.
Wow Pally Aoe Dmg Full Damaging AbilityThanks to its shorter 20s cooldown it enables you to be more consistant when fighting multiple add spawns during encounters the main weakness of Consecration is its static nature (when you place it somewhere it stays there, and some adds tend to move around). It damages all enemies within 12yd in front of you, while also reducing their movement speed by 50% for 5 seconds Demons and Undead are Stunned for 5 seconds instead This ability does Radiant (Holy+Fire) damage.Consecration is another viable choice in this row. Usage of this ability is rather limited due to target limitations (it only works on Humanoids, Demons, Undead, Dragonkin, and Giants).Level 60: Recommended choice - Wake of AshesWake of Ashes - Powerfull damaging ability with a 45s cooldown. This is, however, a great choice for dungeons.Repentance Incapacitates a single target for 60 seconds, any damage received by the target will break the effect. Fist of Justice enables you to use Hammer of Justice more often, and single target stun is overall less viable than AoE disorient in Raid Encounters. Inquisition (This should be used with 2+ Holy Power)3. Templar's Verdict / Divine Storm (when facing 2+ enemies)1. Use following Priority for Holy Power generation:When you reach 5 HP or the next ability would cause you to lose excess HP, please use the following Priority:1. Holy Power generation is prioritized until there are 5 HP stacked or the next HP generator used puts HP over the threshold, therefore wasting the excess. Please note that Crusade increases the viability of Hammer of Wrath, and might be flat out the best pick if you have chosen Hammer of Wrath at level 30.Inquisition - Your Haste and Damage are increased by 7% for 15s per each Holy Power spent on this ability, for a maximum of 3 HP spent for a 45s duration.Retribution Paladins do not have a Rotation per se, but rather use a priority list for Holy Power generation and Holy Power spending. Cavalier increases your mobility in combat by adding a second charge to your Divine Steed ability this can compensate for a lack of mobility but is the worst choice overall, as lack of mobility can be somewhat compensated by situational awareness and right character placement.Level 90: We recommend choosing one of the above, select whatever fits your playstyle better.Selfless Healer - Your Holy Power requiring abilities reduce the cooldown of your next Flash of Light by 25% and increase its healing done by 10%, this effect stacks up to 4 times.Word of Glory - 40yd range Heal that also targets 2 most injured friendly targets within a 30yd range, this ability has 2 charges and a one minute recharge time.Justicar's Vengeance is meant as an ability that heals you while providing a boost to your DPS, but in reality, it just costs too much to be worth it your HP is better spent on Templar's VerdictLevel 100: All Three choices are viable, a simulation may be required to determine the best choice for your current setup.Divine Purpose - Your Holy Power consuming abilities now have a 15% chance to increase damage and healing done by your next Holy Power consuming ability by 20% and reduce its cost to 0.Crusade - Your Haste and Damage are increased by 3%, this bonus is increased by another 3% for every Holy Power spent during uptime of the ability, this effect stacks up to 10 times Crusade lasts for 25s, and replaces Avenging Wrath. Insert macron in word for macAlways try to improve and analyze your mistakesOn Odealo dozens of sellers compete for your attention. Refresh your Inquisition only when it is about to expire, and try to keep its uptime as close to 100% as possible7. Use your Shield of Vengence for a slight damage boost (please check Talents section for more detail)6. Stay behind your target at all times (C'mon. Do not waste your Global Cooldowns (every second counts in a Raid encounter)3. NEVER waste your Holy Power (check Priority list for Details)2. We would also like to state that this is meant as a pocket guide and therefore we will not go into too much detail (please visit more specialized sites for a much more in-depth build/stat/gear/rotation analyses).Pictures used in this article are the intellectual property of Blizzard Entertainment, Inc. So please leave your suggestions in the comment section below.
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